

(Very useful when practicing your magic skills. In my install, speaking to a member in the mage guild and selecting their action (identify, buy magic items, etc.) will make them fill your mana pool. There's not much reason to pick more than one melee combat skill. It's rather useless thoughįorget about the language skills (orcish, impish, etc.) they're useless Running is ridiculously easy to level up so if you just want to level up as fast as you can, it's not a bad choice as primary skill. As a general rule standing characters were created as traditional hand drawn sprites. With luck 100 I saw the occasional piece of deadric gear in the shops at level 10 Make sure to get your luck to 100 asap to get access to high-end materials earlier. Make sure to get the ebony dagger at the start. Not having access to those materials means you'll mostly be limited to iron until to reach level 10 or so. Total 42 (you'll probably need to spend a few more points to get the slider out of the red. Spell absorption:darkness (10) (you don't really need it in daylight as almost all combat happens in dungeons) Total -56 (darkness powered magic is also a good option at -10) Inability to regenerate spell points (-14) So I started Daggerfall again and decided to read up on all the options first and made this super charĬritical weakness: paralysis (-14) (negated by picking high elf)
