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D and d 5e monster manual
D and d 5e monster manual





d and d 5e monster manual d and d 5e monster manual

Previously cleric-exclusive, 5e allows any five aarakocra to perform a summoning dance for three turns to summon an air elemental for one hour.

d and d 5e monster manual

There's also an info box regarding air elemental summoning. Maybe the aarakocra are perfect communists or something, but the first time some guy takes your spear without asking - because it isn't your spear - that concept falls apart. Serously, though, this "don't own anything" attitude never made sense to me. They have "no concept of property ownership", which basically makes them flying kender. The ones at home on the Air Plane serve the Wind Dukes of Aaqa (I never got why Aaqa is the realm of the Wind Dukes), guarding the Air Plane against gargoyles from the Earth Plane and smoking out temples of Elemental Evil or looking for the pieces of the Rod of Seven Parts.Īarakocra on Material Prime live on high mountaintops. I'm not sure how many javelins an aarakocra can carry, but a ranged flyer can be an issue for a party with a lack of decent ranged attackers.Īarakocra only speak Auran. They do have a dive attack for extra damage and fight with talons and javelins. With CR 1/4, aarakocra aren't too though. Instead of being a parrot-vulture bastard with some humanoid features, it's now a bird-faced humanoid with wings, kind of like a tengu.Īarakocra are still Neutral Good. This aarakocra here looks quite different. Until a few years ago, I never bothered to really read their name - it always ended up with aar. The aarakocra, D&D's go-to birdfolk, are one of my favourite races of monstrous humanoids.







D and d 5e monster manual